You are a brilliant RWTH engineering student. Combine random stuff you found on your way to uni and speedrun the track with your crafted wheelbarrow upgrades! 

How to play?

Drift: Shift

Driving: WASD

Toggle cockpit camera: C

Pause: Esc

How does it fulfill the theme?

"Trust me, I'm an engineer". That's the sentence that starts every crazy engineering project that ends up with way too much duct tape.
In our game, we have two concrete mechanics where we fulfill the theme:
1.  Combining random, collected objects like a crazy engineer for better wheelbarrow stats, using an LLM similar to neal.fun/infinite-craft.
2. Since we are computer science students, the reference to prompt engineering (which is hard, hard work) could not be left out: thanks to the additional notes that can be passed to the generating LLM, we can steer it into generating the stats that we want/need.

Credits

Dorian, Jörg, Kevin, Mateusz, Jonathan, Gemini, Claude, Codex, Antigravity, OpenCode

3D-Assets

Houses, Trees, Roads: kenney.nl

Wheelbarrow with driver: Tripo3D AI

Development log

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